
We’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.” So, don’t expect this classic update to fit into the current Ubisoft trappings of big, open maps and exploration. Producer Matt West sheds some light on the team’s ideas for the project, saying, “To me, a remake takes what you’d do in a remaster and goes a little bit further with it.” He goes on to state the plan is to stick close to the original’s design while updating the tech at the heart of it. In an article on the Ubisoft website, word of Splinter Cell’s resurrection comes alongside an interview with developers working on refreshing the series. The reboot was announced after years of speculation regarding what the next step was for stealth icon Sam Fisher. Development duties are being headed by Ubisoft Toronto, and the game will be built on the company’s ever-present Snowdrop engine.

Ubisoft has officially confirmed a remake of Splinter Cell is in the works after more than eight years of the series being dormant following the release of Splinter Cell: Blacklist.
